Exit 8
Turn back.
2025 | 95m | Japanese
Popularity: 15 (history)
| Director: | Genki Kawamura |
|---|---|
| Writer: | Kotake Create, Kentaro Hirase, Genki Kawamura |
| Staring: |
| A man trapped in an endless sterile subway passageway sets out to find Exit 8. The rules of his quest are simple: do not overlook anything out of the ordinary. If you discover an anomaly, turn back immediately. If you don’t, carry on. Then leave from Exit 8. But even a single oversight will send him back to the beginning. Will he ever reach his goal and escape this infinite corridor? | |
| Release Date: | Aug 28, 2025 |
|---|---|
| Director: | Genki Kawamura |
| Writer: | Kotake Create, Kentaro Hirase, Genki Kawamura |
| Genres: | Horror, Mystery |
| Keywords | exit, based on video game, found footage, station, anomaly, cautionary, relaxed, introspective, psychological, liminal, metro, psychological horror, liminal space, backrooms, bewildered, ominous, liminal horror, endless cycle, noclip |
| Production Companies | TOHO, Lawson, AOI Pro., Story, Tohan, Suirinsha, Office Nino, Metro Ad Agency |
| Box Office |
Revenue: $42,911,587
Budget: $1,400,000 |
| Updates |
Updated: May 22, 2026 Entered: Sep 28, 2025 |
| Name | Character |
|---|---|
| Kazunari Ninomiya | The Lost Man |
| Yamato Kochi | The Walking Man |
| Nana Komatsu | The Woman |
| Naru Asanuma | The Boy |
| Kotone Hanase | The Schoolgirl |
| Hirota Otsuka | Chief Detective |
| Tara Nakashima | High School Student |
| Reo Soda | Child |
| Mikio Ueda | Assistant Detective |
| HIKAKIN | Passerby |
| Name | Job |
|---|---|
| Katsuhiko Yuhmi | Makeup & Hair |
| Kotake Create | Original Concept, Video Game, Original Story |
| Yoko Yamashita | Casting Director |
| Toshie Tabata | Casting Director |
| Sakura Seya | Editor |
| Yuto Sakata | Other |
| Seiji Masamoto | Visual Effects |
| Kentaro Hirase | Screenplay, Assistant Director |
| Genki Kawamura | Screenplay, Director |
| Tatsuya Hirayama | Lighting Technician |
| Keisuke Imamura | Director of Photography |
| Masahiro Ishiyama | Colorist |
| Kenta Tsutsumi | Production Manager |
| Masaya Kitada | Sound Effects |
| Jun Sekine | Assistant Director |
| Yoshihito Yokoi | Line Producer |
| Shouhei Amimori | Original Music Composer |
| Yasutaka Nakata | Original Music Composer |
| Daisuke Iga | Costume Design |
| Ryo Sugimoto | Production Design |
| Yutaka Mogi | Set Decoration |
| Masato Yano | Sound Recordist |
| Name | Title |
|---|---|
| Taichi Ueda | Producer |
| Yusaku Tanaka | Co-Producer |
| Saito Takashi | Co-Producer |
| Taichi Ito | Producer |
| Genki Kawamura | Producer |
| Minami Ichikawa | Producer |
| Yuki Abe | Co-Producer |
| Ichiro Shinohara | Co-Producer |
| Wakana Okamura | Executive Producer |
| Tetsuto Yamamoto | Producer |
| Yoshihiro Furusawa | Producer |
| Akihito Watanabe | Co-Producer |
| Hisashi Usui | Executive Producer |
| Kenji Yamada | Producer |
| Organization | Category | Person |
|---|
Popularity History
| Year | Month | Avg | Max | Min |
|---|---|---|---|---|
| 2024 | 12 | 1 | 1 | 1 |
| 2025 | 4 | 1 | 2 | 1 |
| 2025 | 5 | 1 | 1 | 1 |
| 2025 | 6 | 1 | 2 | 1 |
| 2025 | 7 | 1 | 1 | 0 |
| 2025 | 8 | 4 | 15 | 1 |
| 2025 | 9 | 12 | 18 | 8 |
| 2025 | 10 | 11 | 17 | 7 |
| 2025 | 11 | 8 | 14 | 4 |
| 2025 | 12 | 7 | 9 | 5 |
| 2026 | 1 | 33 | 62 | 5 |
| 2026 | 2 | 34 | 51 | 20 |
| 2026 | 3 | 15 | 20 | 12 |
| 2026 | 5 | 16 | 16 | 15 |
Trending Position
| Year | Month | High | Avg |
|---|---|---|---|
| 2026 | 5 | 94 | 167 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2026 | 3 | 89 | 176 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2026 | 2 | 15 | 88 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2026 | 1 | 20 | 330 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2025 | 12 | 200 | 557 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2025 | 11 | 77 | 411 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2025 | 10 | 22 | 337 |
| Year | Month | High | Avg |
|---|---|---|---|
| 2025 | 9 | 94 | 389 |
Exit 8 adapts Kotake Create’s 2023 video game into a psychological loop that traps viewers in the same disorienting corridor as its protagonist, using shifting perspectives and symbolic typography to reflect inner guilt and trauma. While the repetitive structure and timeline inconsistencies may test ... patience, the film builds tension through the suffocating feeling of being stuck rather than through conventional scares. Ultimately, it delivers a reflective and immersive experience that favors emotional resonance over neat answers. Read the full review here: (Indonesian version : alunauwie.com) and (English version : uwiepuspita.com)
When a rather asthmatic sounding young gent (Kazunari Ninomiya) gets off a subway train, he gets a call from his ex-girfriend telling him that she is in the hospital and that she is pregnant. What is he to do - especially as he has just witnessed a stroppy man on the packed train lose the plot with ... a mother and her young, screeching, babe-in arms and ignored it? He agrees to head to the hospital, and so heads for exit eight. Thing is, he never seems to get any nearer to it and after a while he starts to notice a sort of groundhog day scenario is occuring. He stops to read a safety notice on the wall which gives him a bit of a clue, and now he has to play a game of increasingly frustrating and quite ruthless spot the difference, whilst being distracted by a curious grinning man (Yamato Kochi), a mature-for-her-years high school student (Kotone Hanase) and the an observant young lad (the star of the show Naru Asanuma) who might be lost, or might be significant in an altogether unexpected fashion. Now barring one scene that might just fit the bill, this isn't so much an horror film as a psychological thriller with precious little dialogue and quite a lot of repetition. It does present us with a game we can all play, to an extent, but much of the characterisation is based on a very thin story that gives us little context in which to work. We are drip fed clues that seem designed more to spin the film out rather than to enrich the plot or make us think, and though there is certainly an element from our protagonist of seeing yourself as others see you, there was just too much missing from the thread to keep me interested. It reminded me of one of those television "Tales of the Unexpected" and had it been cut to forty minutes and tightened up, it might have worked better as a mystery with a message. It might make you think about walking next time, rather than getting the metro.